AI Insights · Timothy · October 2025
Top 5 io Games Performance on Android in the US, Q3 2025
Explore the performance trends of the top 5 io games on Android in the US during Q3 2025, featuring insights on downloads, revenue, and active users.
In Q3 2025, the top io games on the Android platform in the United States demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
Snake Clash! from Supercent, Inc. observed a fluctuation in weekly revenue, peaking at approximately $8.4K mid-August. Weekly downloads started high at around 99K and saw a decline, ending the quarter at about 57K. Active user numbers decreased from 743K to around 463K by the end of September.
Paper.io 2, published by VOODOO, showed a gradual decline in weekly revenue, from $3.7K at the beginning to $1.7K by the end of the quarter. Downloads followed a similar trend, starting at 80K and dropping to 41K. Active users decreased from 964K to 548K.
Fish Eat Fish.io by MOBIBRAIN TECHNOLOGY PTE. LTD. had a relatively stable weekly revenue, averaging around $2K. Downloads saw a peak mid-quarter at 11K, before settling at around 8K. Active users fluctuated, peaking at 21K in August and closing the quarter at 16K.
State.io — Conquer the World from CASUAL AZUR GAMES maintained a consistent weekly revenue, with minor fluctuations around $1.2K. Weekly downloads started at 22K and ended at 8K. The game experienced a decline in active users from 82K to 47K.
Finally, Snake.io - Fun Snake .io Games by Kooapps Games saw a dip in weekly revenue from $1.4K to $1.3K. Downloads fluctuated, starting at 38K and ending at 27K. Active users decreased from 449K to 275K.
These data insights are sourced from Sensor Tower, where further detailed analytics can be explored. Each game exhibited unique trends in the US market during this period, reflecting shifts in user engagement and monetization strategies.